The Druid Esh the Elder

Esh requires a runestone be returned from a wyvern who had stolen it.

The party climbs a mountain frought with peril. The wyvern is marked by house Toney. The wyvern is left alive but the runestone is recovered and returned. The party returns to Esh and stays at the circle to recover.

Esh tells the party to go through the Dwarven Forge to avoid troops looking for them.


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